A good way to visualize a design is to play through an imaginary game to see how it feels in actual practice. This is particularly easy with Siboot, because the entire game is expressed in SympolTalk. I have therefore assembled a hypothetical conversation between Chris and Darth Maul. Some of the obscure words are labeled.
This story is fairly good; it has some decent interaction and a dramatically significant conclusion. For my next essay, I’ll build a story that ends more happily.