Altering perceptions

Your next task is to define how these events change the personality of the protagonist and the attitude of the other character towards the protagonist. You do this with the sliders underneath the reaction. The top three sliders determine the character of your protagonist; the bottom three determine the change in the perception of the other character of the protagonist's personality.

In this example, we increase the Timid_Dominant value of the protagonist because the option chosen by the player is rather assertive. We decrease theĀ