Design Diary: Gossip

December 5th, 2012

I’m struggling with a nasty problem about how to present information about each character. The current display shows a character against a black background like so:


When the player must select somebody to talk to, each available character is given a blue halo, like so:


When a character has been so selected, the halo fills into a disk, like so:

These are the images as they’ll appear in the full-screen version of the game. But for iPhones, everything will be at half size:

So far, so good. However, now I need to add more information, and that means making the display more complicated. The two things I’d like to add are an indication of how

{I got an idea and ran off to implement it.}

More Gossip design diaries:


January 2nd
January 13th
January 25th
February 6th
February 7th
February 9th
February 22nd
July 17th, 2013