From the nimble fingers and sagging keyboard of Chris Crawford
(about 1800 web pages of material)
The Journal of Computer Game Design The first journal about game design
Interactive Storytelling
Technology essays on technology issues
Game Design miscellaneous essays on the art of computer game design
Design Diaries I write to myself while designing. Here are diaries for four of my games
Phrontisterion reports My conference on interactive storytelling
Erasmus the Hero Here’s why I think that Erasmus was the baddest guy ever
My Books brief descriptions of some of my books
Science bits and pieces on science
The Mind including a major hyper-document, The History of Thinking
Life In General random essays on irrelevant topics
Book Reviews I read a lot of books
Skunkies Really badly designed software
Little People Through History short biographies of people you’ve never heard of
From Laura Mixon, author and first storyworld builder of “Shattertown Sky”
How To Make the Computer a Medium of Artistic Expression
People who were ahead of their times
Software Projects for Volunteers
Fourth Generation Interactive Storytelling Technology