I’m still stuck. I did make excellent progress preparing the JavaScript version of the display program, but that’s still quite incomplete, largely because the storyworld isn’t ready for more as yet.
My big problem is that I’m finding it impossible to design Socratic dialogues to present the deep meaning of the storyworld. There was no science at that time, so there was no tradition of asking “Why?” about how things worked. People just accepted them as they were. I cannot, for example, compare the process-intensive approach to a tree to an object-intensive approach, because the process-intensive approach requires an understanding of science that would not have been available at that time. I do have a great many ideas for some Socratic dialogues, but they’re all flawed. Here are some of them:
Why does the river flow? Because it’s going down. (Arthur thinks it’s going sideways.)
Death is the completion of life, not its termination. Think in terms of what you DO, not what you ARE.
What is important about a tree? The fact that it is growing. If it’s not growing, it’s dead.
Excalibur is valuable for what you can DO with it, not what it IS.
Events in time, not objects in space.
Apply process-intensive thinking to the Saxons. Why do they invade our lands?
Why is Mordred undermining you?
Economics processes and their significance to you.
I went into the forest to spray poison oak, and I think I have an answer.