Lilan was a private mailing list that I ran for nearly two years. It was, in some ways, the sequel to the Journal of Computer Game Design. This website made Lilan unnecessary. The essays here were all written during 1996 and 1997.
How systems fail
My own vision of the revolution
Design Precepts for Erasmatron
Philosophy of Dramatic Approximation
Is interactivity inimical to storytelling?
Interactivizing stories
Plot versus interactivity
Programming for people
The Nature of Play
The Network
Theme and Interactivity
Two Cultures
What's Recursion?
The dark side of play
Koalas versus goats