Erasmus

Interactive Storytelling Tools for Writers

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Game Design

Here are my thoughts on game design


Trinary Life

What do women want (yet again)?

The Tyranny of the Visual

 Lies, Damned Lies, and Statistics 

The Education of a Game Designer

Artists and Technologists

Rabid Readers

The tool shapes the hand of its user

The Critics of Purple Moon

Once Upon Atari

Advanced Tinkertoy Text

Florin and Embert: a special appendix from Guns & Butter

On the Role of Peril

A rigorous measure for interactivity

Where’s the Creativity? (an essay written in 2004) 

Causal Immediacy

Morality in Games?

Eye Candy

Self-Confidence, Egotism, and Prudence

Here we go again (faces and emotions)

Technological Capriciousness

A Safe Sex Game?

Same Old, Same Old

Intuition

Would Somebody Please Do This?

A Serious Game from 1976

Paradigm Shift

Blacklisted by GDC!

The Algorithm is the Message

Plan

Ya Don’t Gotta Play the Game

A Covid-19 Game Design

More on the Covid-19 Design

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